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IDProjectCategoryView StatusLast Update
0001007EresseaGeneralpublic2007-02-14 23:07
ReporterSama Assigned ToEnno  
PrioritynormalSeveritymajorReproducibilityN/A
Status closedResolutionno change required 
Summary0001007: Unit GUARDs region, even when not ordered to
Description

If you look in this week's report you will see that unit s42k is shown as guarding the region it is in. In fact this unit has not been ordered to GUARD since round 486.

TagsNo tags attached.
FactionLcpz
Game
Report

Activities

argelas

argelas

2006-09-12 16:50

reporter   ~0002225

A Unit ordered to guard a region will do this starting the following week for an unlimited period of time. It is much simpler this way, because in most cases you will want to keep your regions guarded all the time and you don't have to give the command every week. The guarding status is lost only when you explicitely order the unit to stop ("GUARD NOT") or move the Unit to another region (and probably also when you disarm it).

The manual states (relevant passage emphasized): "Units can guard regions if they are armed and have the appropriate weapon skill. To guard a region prevents non-allied units from collecting taxes, gathering resources and recruiting peasants in that region (FROM THE FOLLOWING TURN ON) and non-allied units trying to travel through the region will be stopped with a certain probability."

This is definitely no bug.

Sama

Sama

2006-09-12 17:44

reporter   ~0002226

Sorry, but I disagree about needing to issue a GUARD NOT. Where does it state this in the rules?

Topkapitrolle

Topkapitrolle

2006-09-13 16:04

reporter   ~0002227

In your view of the rules a GUARD NOT is unnecessary.

argelas

argelas

2006-09-13 18:14

reporter   ~0002228

Although it's not said directly, you can infer the fact that the guarding status remains active from the manual. "from the following turn on" is relatively clear I think Also the fact that there is a command "GUARD NOT" would, as mentioned, not make sense if the guarding was only for one turn, as well as the passage about losing the guard status when moving.

The rules could be more explicit about this. (e.g. adding a sentence like "Once a unit is ordered to GUARD a region you don't have to give that order again. The guarding status remains active until the unit is given the order to GUARD NOT or moved out of the region."). I had an ally once who interpreted the rules as you did and gave his guarding units a "@GUARD" order until I explained to him that it was not neccessary.

But trust me as a veteran eressea player: The rules are perhaps a bit ambigious here but the game behaves just like it should.

khadar

khadar

2006-09-13 19:29

reporter   ~0002229

Rules were amended to say that the unit quits its guarding duties when it moves or is ordered to GUARD NOT. Like argelas said, not a bug, and now even more clear in the rules.

Enno

Enno

2006-09-13 22:20

administrator   ~0002230

not a bug, then.

Issue History

Date Modified Username Field Change
2006-09-11 22:50 Sama New Issue
2006-09-11 22:50 Sama Partei/Faction => Lcpz
2006-09-11 22:50 Sama Report No. => 487, 488, 489
2006-09-12 16:50 argelas Note Added: 0002225
2006-09-12 17:44 Sama Note Added: 0002226
2006-09-13 16:04 Topkapitrolle Note Added: 0002227
2006-09-13 18:14 argelas Note Added: 0002228
2006-09-13 19:29 khadar Note Added: 0002229
2006-09-13 22:20 Enno Status new => resolved
2006-09-13 22:20 Enno Resolution open => no change required
2006-09-13 22:20 Enno Assigned To => Enno
2006-09-13 22:20 Enno Note Added: 0002230
2007-02-14 23:07 Enno Status resolved => closed