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IDProjectCategoryView StatusLast Update
0000488EresseaGeneralpublic2005-04-21 16:09
ReporterZamoth Assigned ToEnno  
PrioritynormalSeveritymajorReproducibilityunable to reproduce
Status closedResolutionreopened 
Summary0000488: Starting Region
Description

I'm starting a new Eressea game, and we are two in the same region. I don't know if it's a bug... There is a lot of problems, because we can recruit only 12 men, in this mountain, for the 2 factions...

Additional Information

Unterhaltung: max. 306 Silber Lohn für Arbeit: 10 Silber Rekrutieren: max. 12 Bauern Luxusgüter zum angegebenen Preis: 5 Personen: 1 fairy boots: 1 wood: 30 silver: 4190 stones: 30

  • Unit 47t3 (47t3), 1 elf, aggressive, has: fairy boots, 30 wood, 4190 silver, 30 stones, "WORK".

  • Unit ds45 (ds45), Faction m41j (m41j), 1 troll, has: 30 wood, silverbag, 50 stones.

TagsNo tags attached.
Factionowew
Game
Report419

Activities

Enno

Enno

2005-04-11 12:40

administrator   ~0001067

No idea how you ended up with two factions in the same region... will check.

Enno

Enno

2005-04-16 08:55

administrator   ~0001074

I've not been able to figure out how it happened, but I've written some verification code that will help me figure it ou when it happens again.

Being two factions in one region, even with 12 recruits, is not the end of the world, though. If you get along, you can split the recruits among yourself and explore the neighboring regions before too many other factions get there. You have 3 plains right next to that mountain, which should mean lots and lots of recruits.

Go exploring!

Enno

Enno

2005-04-16 08:56

administrator   ~0001075

Will fix the problem later, if and when the new assertion triggers.

Zamoth

Zamoth

2005-04-21 07:01

reporter   ~0001099

It's not wonderful to share his homeland, but ok... This turn i see that the island is very crowed, i meet 6 other factions... And i don't understand something, Near me, there is 3 orc factions. One start in a plain with 452 trees The second start in a forest with 514 trees The third start in a plain with 0 trees ....

To give a lot of wood in the starting region is a great advantage. To start like orc without wood is non playable... So, it is not possible to add a forest in our island ? We are at most 2 faction in bad situation...

Enno

Enno

2005-04-21 10:51

administrator   ~0001100

This is also not a bugThis is not a bug. Differnt factions get different starting conditions, it's always been that way. The goal is not to create the same starting conditions for everyone, but to create as many differnt ones as possible. In my personal opinion, starting with a mountain is just about the best position one can have.

The island is no more crowded than other islands.

LAstly, this is a bug tracker - please use this tool only to report bugs. If you want to discuss game mechanics, the forum is the place to go to.

Zamoth

Zamoth

2005-04-21 15:21

reporter   ~0001101

You probably don't understand what i want to say...

It's not for me it's for the orc faction. I play Eressea since a lot of years, i played aquarians, demons(twice), elves(twice), goblins, insects and orcs. [Demons always start in a forest, insects always in desert, halflings always in swamp, goblins or orcs in forest or plain... (ok, you know that) Cat and goblins always start with a ring, humans always with a castle, goblins always with 10 people. Elves always with boots... So the starting conditions are always the same] I saw at most 10 starting regions for an orc, i never saw an orc starting with less than 300 wood, and generally orc start with 400-500 wood... So why one orc in my island start with 0 wood ? I think this region would be theorically my starting region (ok, elves never start with wood) and that the orc is not at the right place... No ?

(And iron are a little useless for elves than for other races :)

Issue History

Date Modified Username Field Change
2005-04-11 11:38 Zamoth New Issue
2005-04-11 11:38 Zamoth Partei/Faction => owew
2005-04-11 11:38 Zamoth Report No. => 419
2005-04-11 12:40 Enno Note Added: 0001067
2005-04-16 08:55 Enno Note Added: 0001074
2005-04-16 08:56 Enno Status new => resolved
2005-04-16 08:56 Enno Resolution open => suspended
2005-04-16 08:56 Enno Assigned To => Enno
2005-04-16 08:56 Enno Note Added: 0001075
2005-04-21 07:01 Zamoth Status resolved => feedback
2005-04-21 07:01 Zamoth Resolution suspended => reopened
2005-04-21 07:01 Zamoth Note Added: 0001099
2005-04-21 10:51 Enno Status feedback => resolved
2005-04-21 10:51 Enno Resolution reopened => unable to reproduce
2005-04-21 10:51 Enno Note Added: 0001100
2005-04-21 15:21 Zamoth Status resolved => feedback
2005-04-21 15:21 Zamoth Resolution unable to reproduce => reopened
2005-04-21 15:21 Zamoth Note Added: 0001101
2005-04-21 16:09 Enno Status feedback => closed